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I created a plugin, using only 'Code Comments' and 'FieldTypes', after i installed it, the Plugin throwed somme error about AssetBundles paths.
The error was comming from 'src/templates/_component…
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I am attempting to follow the directions in [the case study](https://developer.microsoft.com/en-us/windows/mixed-reality/case_study_-_building_holosketch,_a_spatial_layout_and_ux_sketching_app_for_hol…
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Just updated to 1.3
When I click on Build AssetBundles, it works like normal up to this point:
> Moving Temp/unitystream.unity3d to E:/Modding/Lethal Company/LethalSDK_Project/Assets/AssetBundles/…
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I have run the software, but it only show all the names of the cards without output any images. Is it expired?
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Hooks in `ResourceAndAssetHooks` related with `AssetBundle` do not work.
- `extern` methods do not work in IL2CPP
- `LoadFromFile_Internal`
- `LoadAssetWithSubAssets_Internal`
- etc
- `Load…
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为什么安卓加密的先解压出来,不是可以使用VirtualFileSystem来定位文件实际位置和文件偏移位置么
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Hi,
I've been reading some threads in Unity Answers forums ([Thread in Unity Answers Forum](https://forum.unity.com/threads/wrong-lightmaps-baked-into-asset-bundles.1279769/#post-8125166)) and some…
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Just a quick note to say hello, and that I've been working on an AssetBundle to FBX converter utility (in C++) that automates the extraction of a fully texture mapped, rigged (and eventually animated)…
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It seems that regular scripts aren't allowed to be included in the AssetBundle.
I thought having the scripts in a dll would resolve it but while loading in the game tells me:
_Warning: Unity Log] Th…
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The Improved Water Wheel mod comes with a shader, that is extracted from an assetbundle when you use the mod.
However this shader never works. I don't know why.
My running theory is that this is b…