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*Related to https://github.com/godotengine/godot/issues/60910.*
### Godot version
4.0.alpha7
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 510.60.02)
### Issue description
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> I have an idea to generalize the reference attractor:
> Giving as input the orientation of the Prime Meridian (e.g. the Prime Meridian Sidereal Time, > PMST) at a desired reference epoch (e.g. refe…
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At height 0 we have one attractor, but at 1 we have 104, 2 we have 137, 3 215, 4 136, 5 150.
Is this expected?
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It can be a good idea to use SteadyStateProblem in the `equilib` function instead of `Callback` in combination with `ODEProblem`. In the background this will be basically be the same as now, however, …
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Hey so I'm working on creating body orbits which pull certain other bodies towards them.
I've managed to create the code that allows some bodies to only exert forces on certain other bodies but right…
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## About the author
Hey all,
I am [George Datseris](https://datseris.github.io/), currently a postdoctoral researcher at the Max Planck Institute for Meteorology. **Nonlinear dynamics** has been m…
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Hi alex can you please archive this repository (and perhaps add a line in the readme saying "Functionality now in DynamicalSystems.jl, use that package"?
Some user was trying to use Basins.jl from …
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Bombardment cannons use the blaster sound, finishers use the torpedo sound, ion rain guns use the particle cannon sound, and attractors and repulsors respectively use the laser and heavy laser sounds.…
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I'm thinking about some new graphs that we could make, showing the landscape of one attractor, then 2 attractors, then 3, then trying to interact with them through xor and chunking. Remind me about th…
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When there are two (or more) different attractors in a plot, all of them are located in `(0, 0)`, what leads to:
![iss_eros](https://user-images.githubusercontent.com/18404378/29219763-488c5514-7eb9-…