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**Describe the bug; what happened?**
I am unable to add noise suppression to the call when using call composite
**What are the steps to reproduce the issue?**
use call composite and the audio from…
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## What problem does this solve or what need does it fill?
Currently, `bevy_audio` doesn't support audio effects, which could be useful for creating a better experience for players.
## What solu…
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On most desktop environments/OS's, when the volume is changed a sample sound is played. This is quite useful for evaluating volume, especially if no audio is running in the background to test it on.
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In DaVinci Resolve 18.6.2 and the public beta release 19: When you normalize an audio clip, the procedure is including the Effects Chain to assess the audio level.
1. Firstly, normalize the clip w…
JDLJr updated
3 months ago
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Lode runner has missing sounds effects for 'laser', 'pickup money', ...
It has music effect for ending level, so I guess it's something related to samples.
Tried at 8 MHz and same disk image wo…
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**Describe the bug**
Enabling or disabling the microphone on a LiveKit room affects the audio stack such that playing sound effects or background noise across these events is user-visibly broken.
…
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Ideally, all the audio effects would be applied at the level of each sprite or clone. In audio terms, each sprite or clone would have its own audio effects chain that includes all of the active audio …
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**Is your feature request related to a problem? Please describe.**
I need to capture raw audio data from AudioPlayer instances to send the app's audio to external services such as Discord or a WebSoc…
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Doppler and pitch are already implemented, but two others I could see having lots of practical use would be [low-pass and high-pass filters](https://www.dropbox.com/s/zjenueak0xhedxl/2017-08-24_01-33-…
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Lots of retro consoles had built-in features, like reverb, echo, delay, as well as note-level effects like slide or arpeggiators.
I think it would be good to discuss some potential approaches and s…