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overall:
- [ ] add guides for every shader
- [ ] hdr_analysis
- [ ] tone_mapping
- [ ] inverse_tone_mapping
- [ ] scrgb_trc_fix
- [ ] hdr_black_floor_fix
- [ ] add test shader
- [ ] …
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Hello,
I have some issues trying to implement a fast blur with Halide. I am trying to match a hand-written code with rotation of vertical reductions (the code will be below and is explained in [this …
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IMO 32bits are the most sensible default for coordinates. Without meaning to be critical (it's a great library, EDIT and i see a typedef so I could always swap it in a fork) I hope the following gener…
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https://github.com/frno7/iopmod/blob/13732bffa01dd29f3289a5a340a2ff08401557d3/Makefile#L16
It is presently unclear why IOP modules don’t quite work with the ` -O2` compiler optimisation option.
frno7 updated
3 years ago
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Wondering if llvm / Clang can be supported Apple M1
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The following code runs around 300% slower on Zen 4 when optimized for `znver4` or `skylake` than when optimized for `znver3` or other targets.
```rust
pub fn sum(a: &[i64]) -> i64 {
let mut …
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now all browser support simd128, it will be great to have a simd128 optimization implementation
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As we continue to add backends, it would be handy to have a more modular way to choose which backend is being used and to use a custom backend (e.g. for developers working on hardware that hasn't been…
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As explained here:
https://stackoverflow.com/questions/57673825/how-to-force-gcc-to-assume-that-a-floating-point-expression-is-non-negative/57674631#57674631
we should compile with `-fno-math-er…
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Hopefully useful capture of some of the points raised.
## Introduction to Profiling
- [ ] Disseminate setup instructions before course, perhaps bundle up the various files that users will downlo…