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Hi,
First of all, thanks for sharing this simple and amazing addon.
In some jobs I used procedural texture in Blender and I don't need to create a Low Poly and High Poly meshs, just one of them it…
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Hi. Could you make the baking of the textures linked to the material instead of objects. Right now it exports texture map for every objects even if they have the same material. This is the gramaphone …
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Hi guys!
I found this tutorial: https://www.youtube.com/watch?v=Tj-S5QAac3U
It talks about baking textures so they don't have to be rendered again every frame. We have a lot of static objects li…
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If you use the Replace Links feature to replace a BOM texture, the "new" texture is placed at the top of the list. Because list order is essential to the proper baking of textures, especially body and…
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Hello! I want to start off by saying that I love this addon, it has helped me make my life much easier and to still have it be supported and free is amazing and I appreciate it a lot!
Me and my team …
KC098 updated
2 months ago
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So my footage is in 2160x3840px so 4k vertical video. When i try to prep the Scene with compify, strangely it worked a fraction of a second but then the video gets scaled smaller, so i can't bake text…
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### Tested versions
- Tested in Godot 4.3-stable
### System information
Godot v4.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3742…
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Similar to #181, we can provide some guidelines for how to bake textures. Similar to color sets, baked lighting maps use a scale value in game that will need to be accounted for during the baking proc…
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# Generic & Big Cans
These models are completely finished and are used for all canned goods in Sapph's Cooking Mod.
![image](https://github.com/Goldbar97/mods/assets/30809120/f2eda7ee-136a-461b-8…
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Hello!
I have been having issues utilizing the latest plugin with Blender 4.0 and 3.6. I heavily utilize the Bake functionality for GLTF/GLB exporting. Using the latest on either "quickly complete…