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We need to be able to actually play battleship
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Original issue reported on code.google.com by `Mallegonian` on 1 Feb 2012 at 3:40
- Blocking: #3, #4, #5
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If a battleship fires a volley or torpedos at a stack of 8 ships and destroys them all, the battle viewer says it "destroyed 1 ship". It actually means it destroyed the token, but it should know the s…
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![battleship grid](https://user-images.githubusercontent.com/44076828/65664556-239b9780-e06c-11e9-8145-b7bcb7b04c5d.jpg)
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Battleship/66acd000-77fe-1000-9115-d802415608d1)
Tested on https://github.com/benvanik/xenia/commit/b5469b57bacdba11d13c9052fda9e2128abef5ba
N…
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**Type of game play:** continuous
**Rounds:** yes
**Number of rounds:** 3 (first ends at 10mins, second at 20mins, 3rd at 30mins)
## PROPOSAL1
**Developer's current implementation:**
http://hastebin…
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Screenshot
###Battleship game
Widget -Classic game requiring no data to run in DR
**Loom walkthrough of taskflows )**
### Relevant user story: [ A.1.7.9wF1U1 -A.1.7.9wF1U5] (Mini-story n…
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Hi, I'm on chapter 8 where you build a battleship game. I have finished the Viewer and Model part without the Controller part. My problem:
I type in the console model.fire("somecell") to make 3 hits …
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