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Sorry if this is an inappropriate place to post this, but I have been working these last two weeks pulling out my hair with how to make an educational mode7 approach for webgl shaders (specifically wi…
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Hey great content here, I'm glad I found it!
I'm the author of the blog:
https://edgardocarreras.com/blog/tdd-in-rust-game-engine-bevy/
I have more examples if you want to pull them from my ope…
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## What problem does this solve or what need does it fill?
[FBX](https://en.wikipedia.org/wiki/FBX) is a commonly used file format for 3d models. Many 3d models & asset packs from asset stores, eg th…
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Would it be possible to support compiling and running this library with only bevy_ecs (https://crates.io/crates/bevy_ecs) as dependency, instead of the whole bevy engine, or are there some festures fr…
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Developers use other major game engines (think Unity, Unreal, Godot). Bevy should provide a smoother on-ramp for those devs that generally know what they want to do, know how to do it in X other engin…
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Animations of moving objects are very minimalistic, consisting of only one circle arc (or linear spiral) at a time. This is enough to animate a single cycle turning, but if more cycles are turned in s…
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### Describe the project you are working on
If I want to work on a game and want to use a custom renderer like https://github.com/EmbarkStudios/kajiya for whatever reason. Or, if I want to have a Dir…
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**Description**
When normalizing a vector, it is necessary to first check it is not of length zero, otherwise the program will crash.
The game engine bevy has a method for its `Vec`s that is `norm…
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### Windows build number:
10.0.22621.0
### Your Distribution version:
22.04
### Your WSL versions:
Versão do WSL: 1.2.5.0
Versão do kernel: 5.15.90.1
Versão do WSLg: 1.0.51
Versão do MSRDC: 1.…