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Hello,
We have followed these steps below to build arm clang tool chain:
-export ARMLMD_LICENSE_FILE=8224@xsjlicsrvip
-export ARM_TOOL_VARIANT=ult
-export PATH=/tools/installs/arm/safety/armcc…
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The idea is that we need to have so development/debugging tools to help with building custom VM images (microvms)
- I already created this script which allows you to boot a VM https://gist.github.co…
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### Is the requested change related to a problem?
The probability of someone stumbling across the fact that you repair destroyed buildings without going out of the way to read up on it is very slim.
…
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**Is your feature request related to a problem? Please describe.**
Right now mappers need to manually square buildings, and often don't, leading to a lot of effort and discussion to fix the issue. I …
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Dungeondraft has great potential and I would love to move walls with select tool... Not being able to move walls like floor tiles (pattern shapes) is frustrating to be honest.
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When testing with a dummy configure script, I can see that the following variables are set correctly: `CC`, `CXX`, `AR`, `LD`
However these values are left blank, while they are set in [tools/build…
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## Which area is this issue related to?
/kind task
/area registry
## Issue Description
Source repository is needed to maintain the build scripts tied to the `quay.io/devfile/ai…
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When using the "create player-infrastructure" or "Enable/disable buildings"- tools and save the map afterwards, the map will crash.
One problem seems to be, that the Editor saves the headquarter at t…
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This mod has great potential.
Please make a building tool instead of the wonky 'Craft' with stick thing. It conflicts with the shift right click in the mod Placeable Items which puts the stick int…
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I have spent a couple of hours tidying the back yard where _all_ the various building contractors have left their junk over the past year. I threw away _many_ sacks of trash/rubble and anything that i…