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# Summary
I noticed some differences with the homogeneous mediums on some box slabs between the different integrators. (I admittedly can't remember if this is a known issue, but some quick searching …
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### Describe the project you are working on
A first person voxel RTS.
### Describe the problem or limitation you are having in your project
The game lags when I try and add a NavigationRegion…
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||link|
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|paper| [Accelerating Unstructured Mesh Point Location With RT Cores](https://ieeexplore.ieee.org/abstract/document/9286513) |
|etc| [official web site](https://www.willusher.io/…
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#### System Information
W7x64, 2xE5-2670, 57GB ram, GTX 1080+Titan6GB
#### Software Version
2.79b
2.0
#### Error message from Blender console
Unknwon for now
#### Short description of…
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.blend file:
Standard cube with material: glass
Steps to reproduce:
After installation of BlendLuxcore everything works well but after loading a saved scene preview throws an OpenCL driver err…
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.blend file:
Default cube
Steps to reproduce:
1. Open default blender scene
2. Choose LucCore as render engine
3. Select render settings helper
4. Yes
5. Indoors
6. Yes
7. No
8. Select AM…
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I've made a Ray-tracing [implementation](https://github.com/maierfelix/dawn-ray-tracing) for the D3D12 (using *DXR*) and Vulkan (using *VK_KHR_ray_tracing*) backend of Dawn.
To demonstrate usage:
…
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Hello Erich!!
I noticed you have equivalent functions to generate spheres and cubes, but what about an implementation of a custom parametric function that is rendered as a 3D geometry?
https://…
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Now that the M3 has hardware raytracing, I think it could be very nice to add support for it. Is your GPU Optix renderer designed in a way that could be easy to adapt it?
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- see https://github.com/Walther/clovers/issues/105
- additionally, think about other possible improvements for BVHNode
- e.g. spatial / octree building instead of choosing a random axis per node sp…