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Great work, shame I didn't found it earlier. I made my own bytebeat system in pd called Rampcode, maybe you could take a look, it seems you have more knowledge and it can be seriously improved with a …
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example: https://dollchan.net/bytebeat/#v3b64q1ZKzk9JVbJS0ijR1NYosbOz0FQzVFMzMjVV0lEqTswtyEkNSiwBKjAxMTQwqAUA
it at least happens for me
![image](https://github.com/SthephanShinkufag/bytebeat-compos…
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A few formulas are mistranslated, such as `t t 10 >> t 16 >>16 1 + & *`, which as missing space between `>>` and `16`
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There are videos on http://canonical.org/~kragen/bytebeat/, how do we generate those?
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sample rate is capped to audioContext for performance but this means high sample rate bytebeats can sound different on different hardware, this mainly affects things that rely on buffers
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the issue is at [line 224 of `scripts/audioProcessor.mjs`](https://github.com/SthephanShinkufag/bytebeat-composer/blob/5aaa5db037d70bfd5e4da121bec5bb9e3990f41a/scripts/audioProcessor.mjs#L224)
```j…
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### Scope
We need to reimplement the gravestones in the DarkForest scene. They were previously removed due to a bug, but this issue has been resolved in recent commits. It is now time to reintroduce …
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in bytebeat, Infinity and -Infinity doesn't make sense, and currently aren't handled properly
NaN is somewhat better but I don't think it's currently handled correctly.
funcValue also isn't conver…
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Hi Strick Yak,
This project of yours is extraordinary. I've admired it for years. I've finally just got around to tinkering with it and I'm having a blast. I made some bytebeat modules and some sam…
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when large amounts of valid javascript code is inserted, the client does not update the sample rate nor the link to the page (normal behaviour would normally turn the URL to have the code after the ha…