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👋 I'm trying to use this library in a Vite / SvelteKit application, but I'm having a similar issue to #1
I'm getting:
```bash
The file does not exist at "/Users/k/Documents/GitHub/project/node…
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After the client-side prediction merge (https://github.com/OSVR/OSVR-Core/pull/399), the default config file that ships with OSVR runtime installation and snapshot seems to be sub-optimal. When I turn…
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**Is your feature request related to a problem? Please describe.**
As the official roadmap says;
>Instead of always waiting for the authority of the network to provide your client players a new posi…
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Hi,
According to this [doc](https://github.com/OSVR/OSVR-Docs/blob/12e990b547586399e13d5649faf898e8826dea9f/Configuring/PredictiveTracking.md) the server side prediction is already enabled. The clien…
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When playing in an online environment, lifts and their respective switches are de-synced: the platform makes a sound and lowers first while the switch animation and sound follows after. I made a clip …
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CurvePreferences (a legacy misnomer for key exchange mechanisms) are about to become a lot more complex with the post-quantum transition. For example on the client side we will want to send both a MLK…
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Server side save recent 3-5 images with there prediction.
Expose end point to fetch recent predictions
client side add component showing recent predictions
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## Description
As a Runner, was dragging multiple targets and even after the prompt and image plays of you tackling the target, they can still sometimes get up like you weren't tackling. This only se…
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Being moved a large distance while pulling something should "yank it out of your hands" so to speak. As of right now, being teleported causes you to do your best Mr. Danny Phantastic impression, using…
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Have the trajectory code factor in bounce and kickup for better client side prediction.