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tremulous-game-logic
Game logic for Tremulous, maintained by GrangerHub
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Limited BP Reserve: A suggestion to encourage base attacking before Sudden Death
#267
quantumproducer
closed
4 years ago
2
Made building values more inline with 1.1
#266
Fk-Ckit
closed
4 years ago
0
Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
#265
dGr8LookinSparky
opened
4 years ago
3
Port some old popular HUDs to 1.3
#264
dGr8LookinSparky
opened
4 years ago
0
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
#263
dGr8LookinSparky
opened
4 years ago
0
Fix the effect of the client frame rate on gravity.
#262
dGr8LookinSparky
opened
4 years ago
0
Make the radar HUD style element for humans game mode dependent.
#261
dGr8LookinSparky
opened
4 years ago
0
Add a cvar for the compass ui element.
#260
dGr8LookinSparky
opened
4 years ago
0
Allow room for 4 digits in the score on the scoreboard.
#259
dGr8LookinSparky
opened
4 years ago
0
Have the medistation automatically purchase the medkit for 30 credits for humans that are fully healed.
#258
dGr8LookinSparky
closed
4 years ago
0
Remove the heal reserve from the medistation, but have the healing of recently damaged humans momentarily delayed (still allow removal of poison imediately though).
#257
dGr8LookinSparky
closed
4 years ago
0
Increase the damage of the fully auto shotty.
#256
dGr8LookinSparky
closed
4 years ago
0
Double barrel shotty should cost 375 creds.
#255
dGr8LookinSparky
closed
4 years ago
0
Add ability to change crosshair color.
#254
dGr8LookinSparky
opened
4 years ago
0
Remove the basic mara secondary suicide attack.
#253
dGr8LookinSparky
closed
4 years ago
0
Add an enemy kill sound.
#252
dGr8LookinSparky
opened
4 years ago
0
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
#251
dGr8LookinSparky
opened
4 years ago
0
Fix the double barrel shotgun from having no ammo after switching the chaingun.
#250
dGr8LookinSparky
closed
4 years ago
0
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
#249
dGr8LookinSparky
opened
4 years ago
1
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
#248
dGr8LookinSparky
opened
4 years ago
0
Fix rapid fire bug on the last clip with remainder ammo using reload.
#247
dGr8LookinSparky
closed
4 years ago
0
Find a new better less subtle sound for humans' nearby invisible basilisk indication.
#246
dGr8LookinSparky
opened
4 years ago
0
Make all human buildables fire proof against flame turrets and flamers in Swirl mode.
#245
dGr8LookinSparky
closed
4 years ago
0
Fix the overmind and reactor being indicated as down when they are up in the `/teamstatus` command.
#244
dGr8LookinSparky
closed
4 years ago
0
Fix kill mesages that are too long from being cutt off the kill feed, such messages should wrap to a second line.
#243
dGr8LookinSparky
opened
4 years ago
0
Fix the bug with using right click on the ckits.
#242
dGr8LookinSparky
closed
4 years ago
4
Make the spitfire a bit larger, fix where when the spitfire is out of flamable gas that prevents the primary attack, and get a better out of ammo sound for the spitfire.
#241
dGr8LookinSparky
closed
4 years ago
0
Make the double barrel shotgun into a separate new weapon, turn the old shotgun into a fully automatic shotgun.
#240
dGr8LookinSparky
closed
4 years ago
0
Fix the evolve delay cool down bar from not showing.
#239
dGr8LookinSparky
closed
4 years ago
0
Adjust the invis stamina drain for basis walking slow to allow being invis while traveling double the total distance compared to walking full speed.
#238
dGr8LookinSparky
closed
4 years ago
0
Color update
#237
dGr8LookinSparky
opened
4 years ago
0
Have the personal spawn timer lengths depend in part on the number of players on the team.
#236
dGr8LookinSparky
closed
4 years ago
0
Implement invisibility stamina for the basi.
#235
dGr8LookinSparky
closed
4 years ago
1
Adjustments to the Spitfire
#234
dGr8LookinSparky
closed
4 years ago
1
Misc Ammo Usage Features/Enhancements
#233
dGr8LookinSparky
closed
4 years ago
1
Overall buildable balance adjustments
#232
dGr8LookinSparky
opened
5 years ago
0
Fix prediction of view wobble from gassing and pain.
#231
dGr8LookinSparky
opened
5 years ago
0
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts.
#230
dGr8LookinSparky
opened
5 years ago
0
Remove the reload delay stuff from buying ammo/weapons in Swirl.
#229
dGr8LookinSparky
closed
4 years ago
1
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values.
#228
dGr8LookinSparky
opened
5 years ago
0
Fix the aim being offset upwards for many/most/all weapons, it is more pronounced when crouching.
#227
dGr8LookinSparky
closed
5 years ago
1
Rename the Slimer buildable's assets with the code.
#226
dGr8LookinSparky
opened
5 years ago
0
Fix player roll being wrong sometimes after using wall walk.
#225
dGr8LookinSparky
closed
5 years ago
1
Pounce/Jump improvements
#224
dGr8LookinSparky
closed
5 years ago
0
when using `0` as an argument in `/listmaps`, have that display all of the maps without pages.
#223
dGr8LookinSparky
opened
5 years ago
1
Genarlize the tyrant's maul offset currently in Vanilla to all melee attacks as an option in all game mode branches.
#222
dGr8LookinSparky
closed
5 years ago
0
Find appropriate new sounds for the rifle fire and the lasgun fire.
#221
dGr8LookinSparky
opened
5 years ago
0
Allow the Vanilla Tyrant to maul while trampling, without canceling trample.
#220
dGr8LookinSparky
closed
5 years ago
0
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately.
#219
dGr8LookinSparky
opened
5 years ago
0
Try not disabling unlagged from touching other players.
#218
dGr8LookinSparky
closed
5 years ago
0
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