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Current eviction strategy inefficiently works with client descriptors. Now we can reclaim memory only for collision and "chunked" buckets, but not for first bucket in chain(head bucket). It happens be…
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As we discovered in #1031, certain semantic conventions changes (together with default code generator behavior) result in ambiguous constant names generated in the code.
For example, when `foo.bar_…
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May be useful for preventing overlapping of text labels, for example (imagine a scatter plot with annotations). The idea is that the user provides positions for the labels, and a function in Vispy cal…
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TRI uses a number of motion planning tools, both external (public) and internal that we would like to make available in drake. These tools include:
- Sampling-based motion planners (constrained and…
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Before we go any further with WebSockets, we should have the site generate a random room code that is guaranteed not to have been issued to anyone else.
We want to do this before proceeding with sa…
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Just to help out those looking for help..
I was having issues with collisions when the enemy touch the player and the game crashed with the following error
" Invalid get index 'global_position' …
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### Godot version
3.3.4.stable.official
### System information
Windows 10, GLES 3
### Issue description
With add_collision_exception_with() you create a list of bodies with which a cert…
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## Description
The application does not differentiate between user-provided keywords and randomly generated keywords during the URL shortening process. If a user submits an empty keyword field, the a…
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Greetings. I'm planning on using corrgen with gym-pybullet-drones to find obstacle free corridors using point clouds (which are generated using pybullet-rendered depth images). I want to use the colli…
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**What is the problem this feature/enhancement solves?**
When you have maps with very wonly fields (Mecklemburg Vorpommern for example) Courseplay is not able to generate courses for some of the fiel…