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This crate would be perfect for prototyping compute shaders!
I am trying to write a fluid simulation. While the initial CPU-based approach works great, it is just not performant enough. Therefore I…
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Hi!
Sorry for the easiest question, but I don't understand what does `if ((GI & 011) == 0)` mean in your Assets/MiniEngineAO/Shaders/Downsample1.compute.
011 is octal number? Could we write this wit…
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So compute shaders would be nice eh? cc Discord Message 733464114797477988.
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### Tested versions
Reproducible in 4.2.2
### System information
Fedora 40 - Vulkan - AMD 6800s - amdgpu driver
### Issue description
I'm writing an addon that wraps the compute shader …
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Hi,
I would like to add compute shaders support to sokol_gfx, of course using a feature flag, this would introduce new flag to sg_buffer_desc and sg_image_desc, currently we have render_target for im…
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Experimental WebGL2 Compute shaders are supported in Chrome Canary. See e.g. my pages https://www.ibiblio.org/e-notes/webgl/gpu/contents.htm. Is it possible to add WebGL2-compute into gpu.js? Couldn't…
evdem updated
5 years ago
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It'd be nice to have an OpenGL version, enabling comparison vs Vulkan drivers for compute
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Requires [FragmentShared] so resources can be shared.
More importantly, somehow the workgroup size needs to be figured out. Currently each fragment can specify the workgroup size. Maybe this needs …
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### Tested versions
All released version of 4.x including the soon to be released 4.3
### System information
All systems
### Issue description
In many of our compute shaders we utilize memory bar…
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**Environment:**
- OS: Windows 11
- GPU and driver version: NVIDIA RTX 2070 Super 561.09
- SDK or header version if building from repo: 1.3.296
- Options enabled (synchronization, best practic…