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Rather than hardcoded color constants corresponding to different user interface backgrounds, could nine-patch textures be used? Textures are in line with the vanilla user interface customization philo…
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New Armors can now be created with custom textures.
![Capture d’écran du 2024-09-22 22-19-05](https://github.com/user-attachments/assets/91a9b36c-3199-4454-8acf-5d5a4ce545f4)
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**Describe the bug**
I recently found out that my resource pack for Weather2 on 1.20.1 has missing textures for the block entities I remodeled.
If I remove the `"texture": "blocks/te/anemometer.pn…
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When using a texture with a custom name, the colormap doesn't get applied on LOD chunks.
![fm1hB1F](https://github.com/MCRcortex/voxy/assets/54244277/3db2b815-fcd6-44d3-a7a9-012be2b373a9)
[Voxy_Bu…
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Hello. I have an issue with emissive textures. I tried to make them work in many ways, but without any success. I have installed Indium and Continuity to make them work with Iris, however Shrimple Sha…
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It must be nice this mod above at all, e.g., if you add possibility to **change texture for own custom train**.
-> This mod hasn't Italian trains!
-> Sadly it's so, but you can change texture of a tr…
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Given SA-MP's texture replacement feature, it would be really great to be able to do this without using an in-game editor.
I wouldn't mind giving it a try myself, although I'd have to learn Delphi, b…
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It's already possible to specify custom textures in both F3D and libf3d `--texture-XXX` options.
Some file formats are expecting textures to be Y-flipped like GLTF for example (Flipping the texture…
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For some reason Shader Toys hasn't been updated for some time and is lacking a lot of features.
I made a snippet code that reads parameters defined in Common tab and expands Shader Toys capabilities…
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**Is your feature request related to a problem? Please describe.**
There doesn't appear to be any easy way to apply custom shaders, other than combinations of existing ones. Thus custom sksl shade…