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Hello,
I had found your repository and saw you mentioning some issues with `ID2D1HwndRenderTarget::GetSize` in C.
I noticed a probably similar problem with `GetPixelSize` and I wrote this to fix i…
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*Issue migrated from trac ticket # 19275*
**component:** wxMSW | **priority:** normal
#### 2021-09-29 22:31:28: @dkulp created the issue
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Our application cannot use the color Emoji's on Windows…
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I believe there is a missing parameter in D2DGraphics.DrawBeziers - first curve starting point. The D2DBezierSegment contains only two control points and end path point (while you need 4 points for cu…
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We've had 2 issues now from Siteground users:
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```
================================= rust: 21 transitive dependencies =================================
[...]
Rust compiler for the build machine: rustc -C linker=link (rustc 1.78.0)
[...]
…
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Filing this for ... the future :)
At some point I'll want to start dipping my toe into compute shaders so I can convert the remaining CPU-based effects in Paint.NET over to the GPU. These effects …
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**Version Used**: VS 17.2.6 (also repros on sharplab main)
**Steps to Reproduce**:
1. Create a new class library
2. Add the following to the .csproj:
```xml
netstandard2.0;net6.0
tru…
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like this:
`HRESULT CreateBitmapFromWicBitmap(
[in] IWICBitmapSource *wicBitmapSource,
[in, optional] const D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
[out] …
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Hello,
would it be possible to create a DrawingSession with flag `D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS` enabled? This would solve a lot of performances issues I'm facing?
…