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Sergio0694
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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Cap DX12 swapchain texture size to maximum
#824
Sergio0694
closed
4 days ago
0
Use 'CanvasAnimatedControl' from Win2D in WinUI sample
#823
Sergio0694
opened
4 days ago
0
Fix 'x' offset in GPU powered BLAS method
#822
Sergio0694
closed
4 days ago
0
Update NuGet packages to latest stable
#821
Sergio0694
closed
6 days ago
0
Minor errors in the sample code
#820
imgits
closed
4 days ago
1
Add support for unsigned right shift operators on int/uint types
#819
Sergio0694
closed
1 week ago
0
Add new HLSL operators for 'int' and 'uint' operands
#818
Sergio0694
closed
2 weeks ago
0
Shifting left `int4 << int` is "ambiguous" ?
#817
rickbrew
closed
2 weeks ago
0
Make 'AllowsUnsafeBlocks' analyzer only trigger on attribute uses
#816
Sergio0694
closed
3 weeks ago
0
Unsafe Block Requirement Applies Transiently
#815
ds5678
closed
3 weeks ago
1
Remove unnecessary '/p:NativeLib=Shared' (default)
#814
Sergio0694
closed
3 weeks ago
0
Add [GeneratedCanvasEffectProperty] generator and analyzers
#813
Sergio0694
opened
1 month ago
0
Update all analyzer .targets files for 4.9
#812
Sergio0694
closed
1 month ago
0
Rework linking analyzer, remove generator heuristic, change D2D compile options
#811
Sergio0694
closed
1 month ago
0
Minor tweaks to generated code
#810
Sergio0694
closed
1 month ago
0
Ensure padding data in D2D constant buffer is always zero-ed
#809
Sergio0694
closed
1 month ago
0
Marshaling to shader constants buffers should not use `Unsafe.SkipInit()` to avoid garbage in padding bytes
#808
rickbrew
closed
1 month ago
1
Remove shader linking heuristic, rework compile option presets
#807
Sergio0694
closed
1 month ago
1
Don't rewrite 'ConstantBuffer<T>.Length'
#806
Sergio0694
closed
1 month ago
0
Always emit 'asfloat' for float literals in D2D shaders
#805
Sergio0694
closed
1 month ago
0
D2D1 pixel shaders w/ complex inputs should still be compiled for linking
#804
rickbrew
closed
1 month ago
0
Remove unnecessary casts
#803
Sergio0694
closed
1 month ago
0
Remove unnecessary 'Unsafe.AsRef' calls
#802
Sergio0694
closed
1 month ago
0
Update NuGet packages to latest stable
#801
Sergio0694
closed
1 month ago
0
Support saving textures to non-built in ContainerFormats
#800
elyoh
opened
1 month ago
0
Limitations of detecting ImageFormat / ContainerFormat from file extension
#799
elyoh
opened
1 month ago
1
Update NuGet packages to latest stable
#798
Sergio0694
closed
1 month ago
0
CanvasEffect property source generator
#797
Sergio0694
opened
1 month ago
0
Rename 'CanvasEffect' APIs
#796
Sergio0694
closed
1 month ago
0
Update NuGet packages to latest stable
#795
Sergio0694
closed
1 month ago
0
ConstantBuffer.Length gives shader compilation error
#794
BobSammers
closed
1 month ago
2
AnimatedComputeShaderPanel Resolution Issue in WinUI 3 App
#793
diluculo
opened
2 months ago
0
`[D2DEnableRuntimeCompilation]` is ignored if `[assembly: D2DShaderProfile(...)]` is used
#792
rickbrew
closed
1 month ago
2
Samle App: Dynamic resolution causes driver timeout when opening shader selector
#791
philskillz-coder
opened
2 months ago
1
'GeneratedComputeShaderDescriptorAttribute' did not add IComputeShaderDescriptor
#790
3DartBlade
closed
2 months ago
3
Update NuGet packages to latest stable
#789
Sergio0694
closed
2 months ago
0
Bump SixLabors.ImageSharp from 3.1.3 to 3.1.4 in /tests/ComputeSharp.D2D1.Tests
#788
dependabot[bot]
closed
2 months ago
1
Bump SixLabors.ImageSharp from 3.1.3 to 3.1.4 in /samples/ComputeSharp.ImageProcessing
#787
dependabot[bot]
closed
2 months ago
1
Bump SixLabors.ImageSharp from 3.1.3 to 3.1.4 in /tests/ComputeSharp.Tests
#786
dependabot[bot]
closed
2 months ago
1
Bump SixLabors.ImageSharp from 3.1.3 to 3.1.4 in /samples/ComputeSharp.Benchmark
#785
dependabot[bot]
closed
2 months ago
1
Buffers and Textures as method parameter
#784
luoluo39
opened
2 months ago
0
Please add [ShaderIgnore] to support managed function in shader code
#783
JohnMasen
closed
3 months ago
1
From AnimatedComputeShaderPanel to ComputeShaderPanel in WinUI 3
#782
diluculo
opened
3 months ago
0
ComputeSharp.Sample app builds but throws System.ComponentModel.Win32Exception
#781
amonroejj
closed
3 months ago
2
FXC/D3DCompile() bug causes float literals to be emitted as the wrong value (CS.D2D1)
#780
rickbrew
closed
1 month ago
0
Precision issue with generated HLSL and float literal
#779
rickbrew
closed
1 month ago
2
Update all GitHub actions to latest stable
#778
Sergio0694
closed
4 months ago
0
Update NuGet packages to latest stable and fix code style
#777
Sergio0694
closed
4 months ago
0
Bump SixLabors.ImageSharp from 3.1.2 to 3.1.3 in /samples/ComputeSharp.Benchmark
#776
dependabot[bot]
closed
4 months ago
1
Bump SixLabors.ImageSharp from 3.1.2 to 3.1.3 in /tests/ComputeSharp.Tests
#775
dependabot[bot]
closed
4 months ago
1
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