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Sergio0694
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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Update all GitHub actions to latest stable
#778
Sergio0694
closed
4 months ago
0
Update NuGet packages to latest stable and fix code style
#777
Sergio0694
closed
4 months ago
0
Bump SixLabors.ImageSharp from 3.1.2 to 3.1.3 in /samples/ComputeSharp.Benchmark
#776
dependabot[bot]
closed
4 months ago
1
Bump SixLabors.ImageSharp from 3.1.2 to 3.1.3 in /tests/ComputeSharp.Tests
#775
dependabot[bot]
closed
4 months ago
1
Bump SixLabors.ImageSharp from 3.1.2 to 3.1.3 in /samples/ComputeSharp.ImageProcessing
#774
dependabot[bot]
closed
4 months ago
1
Bump SixLabors.ImageSharp from 3.1.2 to 3.1.3 in /tests/ComputeSharp.D2D1.Tests
#773
dependabot[bot]
closed
4 months ago
1
Add 'faceforward' HLSL intrinsic
#772
Sergio0694
closed
4 months ago
0
Very basic D2D compute shader support (non-source generator)
#771
rickbrew
opened
4 months ago
1
Use of `D2D1PixelOptions.TrivialSampling` on shader w/ complex inputs causes problems
#770
rickbrew
closed
1 month ago
3
No error when using `[D2DInputSimple(n)]` but reading outside of current pixel
#769
rickbrew
opened
4 months ago
0
Missing intrinsice: `faceforward`
#768
rickbrew
closed
4 months ago
0
Update NuGet packages to latest stable
#767
Sergio0694
closed
5 months ago
0
Update code style to fix build errors
#766
Sergio0694
closed
5 months ago
0
Example code doesnt compile with just computesharp, needs compute sharp dynamic
#765
IR0NSIGHT
closed
5 months ago
1
GeneratedComputeShaderDescriptor attribute is missing!
#764
Kr1p3r2077
closed
5 months ago
1
Update ComputeSharp.D2D1.WinUI to AOT-safe CsWinRT
#763
Sergio0694
closed
3 weeks ago
0
Avoid unnecessary QueryInterface for DX12 swapchain
#762
Sergio0694
closed
6 months ago
0
Update NuGet packages and PIX to latest stable
#761
Sergio0694
closed
6 months ago
0
Is .netframework 4.8 support?
#760
yh0908
closed
5 months ago
1
Is .NET Community Toolkit alive? What is its status?
#759
AlexRadch
closed
6 months ago
3
Move almost all [ComputeShaderDescriptor] diagnostics to analyzers
#758
Sergio0694
closed
6 months ago
0
Move almost all [D2DPixelShaderSource] diagnostics to analyzers
#757
Sergio0694
closed
6 months ago
0
Add D2DPixelShaderSourceGenerator incrementality tests
#756
Sergio0694
closed
6 months ago
0
Move D2D input count and types diagnostics to analyzer
#755
Sergio0694
closed
6 months ago
0
Update copyright year to 2024
#754
Sergio0694
closed
6 months ago
0
Move D2D input descriptions diagnostics to analyzer
#753
Sergio0694
closed
6 months ago
0
Move D2D constant buffer size diagnostics to analyzer
#752
Sergio0694
closed
6 months ago
0
Move D2D shader compile options diagnostics to analyzer
#751
Sergio0694
closed
6 months ago
0
Use 'ref readonly' where applicable
#750
Sergio0694
closed
6 months ago
0
Use Encoding polyfills in CreateDefaultEffectId
#749
Sergio0694
closed
6 months ago
0
Refactor and optimize D2D resource texture diagnostics
#748
Sergio0694
closed
6 months ago
0
Add Hlsl.And and Hlsl.Or intrinsics
#747
Sergio0694
closed
7 months ago
0
Add Hlsl.ConditionalSelect intrinsics
#746
Sergio0694
closed
7 months ago
0
Add cast operators for all HLSL matrix types
#745
Sergio0694
closed
7 months ago
0
Update TerraFX.Interop.* dependencies to latest stable
#744
Sergio0694
closed
6 months ago
0
Add nuget.config file
#743
Sergio0694
closed
7 months ago
0
Add incrementality unit tests for DX12 and D2D generators
#742
Sergio0694
closed
7 months ago
0
Move all possible HLSL vector type operators to T4 generation
#741
Sergio0694
closed
7 months ago
0
Add all combinatorial constructors for HLSL vector types
#740
Sergio0694
closed
7 months ago
0
Fix whitespace formatting in all T4 files (take 2)
#739
Sergio0694
closed
7 months ago
0
Add incrementality unit tests for DX12 and D2D generators
#738
Sergio0694
closed
7 months ago
0
Fix whitespace formatting in all T4 files
#737
Sergio0694
closed
7 months ago
0
Wild idea: `Hlsl.Escape<T>("...")`
#736
rickbrew
closed
7 months ago
2
Need access to `boolN`'s `?:` operator
#735
rickbrew
closed
7 months ago
0
Centralize source generator testing logic
#734
Sergio0694
closed
7 months ago
0
Remove header from generated HLSL sources
#733
Sergio0694
closed
7 months ago
0
Centralize and cleanup NoWarn properties
#732
Sergio0694
closed
7 months ago
0
Update NuGet packages to latest stable
#731
Sergio0694
closed
7 months ago
0
Fix support for ComputeSharp.Bool shader fields
#730
Sergio0694
closed
7 months ago
0
Support 'this.' expressions within custom types
#729
Sergio0694
closed
7 months ago
0
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