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Sergio0694
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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Add Hlsl.And and Hlsl.Or intrinsics
#747
Sergio0694
closed
8 months ago
0
Add Hlsl.ConditionalSelect intrinsics
#746
Sergio0694
closed
8 months ago
0
Add cast operators for all HLSL matrix types
#745
Sergio0694
closed
8 months ago
0
Update TerraFX.Interop.* dependencies to latest stable
#744
Sergio0694
closed
8 months ago
0
Add nuget.config file
#743
Sergio0694
closed
8 months ago
0
Add incrementality unit tests for DX12 and D2D generators
#742
Sergio0694
closed
8 months ago
0
Move all possible HLSL vector type operators to T4 generation
#741
Sergio0694
closed
8 months ago
0
Add all combinatorial constructors for HLSL vector types
#740
Sergio0694
closed
8 months ago
0
Fix whitespace formatting in all T4 files (take 2)
#739
Sergio0694
closed
8 months ago
0
Add incrementality unit tests for DX12 and D2D generators
#738
Sergio0694
closed
8 months ago
0
Fix whitespace formatting in all T4 files
#737
Sergio0694
closed
8 months ago
0
Wild idea: `Hlsl.Escape<T>("...")`
#736
rickbrew
closed
8 months ago
2
Need access to `boolN`'s `?:` operator
#735
rickbrew
closed
8 months ago
0
Centralize source generator testing logic
#734
Sergio0694
closed
8 months ago
0
Remove header from generated HLSL sources
#733
Sergio0694
closed
8 months ago
0
Centralize and cleanup NoWarn properties
#732
Sergio0694
closed
8 months ago
0
Update NuGet packages to latest stable
#731
Sergio0694
closed
8 months ago
0
Fix support for ComputeSharp.Bool shader fields
#730
Sergio0694
closed
8 months ago
0
Support 'this.' expressions within custom types
#729
Sergio0694
closed
8 months ago
0
Fix invalid HLSL for shader methods using custom types in signatures
#728
Sergio0694
closed
8 months ago
0
Use of `ComputeSharp.Bool` results in a runtime error
#727
rickbrew
closed
8 months ago
1
Method with parameter name the same as field causes incorrect HLSL codegen
#726
rickbrew
closed
8 months ago
0
Can't use a struct within a CS.D2D1 shader
#725
rickbrew
closed
8 months ago
0
Remove leftover syntax factory helpers
#724
Sergio0694
closed
8 months ago
0
Check cancellation for D2D linked shaders, share code
#723
Sergio0694
closed
8 months ago
0
Add [RequiresDoublePrecisionSupport] attribute
#722
Sergio0694
closed
8 months ago
0
Add [D2DRequiresDoublePrecisionSupport] attribute
#721
Sergio0694
closed
8 months ago
0
Add [D2DEnableRuntimeCompilation] and analyzers
#720
Sergio0694
closed
8 months ago
0
Use stackalloc to marshal constant buffer if possible
#719
Sergio0694
closed
8 months ago
0
Avoid rooting IUnknown metadata info
#718
Sergio0694
closed
8 months ago
0
Handle recursive members in HLSL rewriting
#717
Sergio0694
closed
8 months ago
0
Use forward declarations for user types and all methods
#716
Sergio0694
closed
8 months ago
0
Refactor D2DTransformMapper<T> APIs
#715
Sergio0694
closed
8 months ago
0
Use global aliases to simplify HLSL generation code
#714
Sergio0694
closed
8 months ago
0
Switch HLSL writing to IndentedTextWriter
#713
Sergio0694
closed
9 months ago
0
Remove .NET vector types projections, add Matrix3x2/Matrix4x4 implicit conversions
#712
Sergio0694
closed
9 months ago
0
Remove VectorN/Math/MatF HLSL projections
#711
Sergio0694
closed
9 months ago
1
Skip generating unnecessary using for constant buffer
#710
Sergio0694
closed
9 months ago
0
Optimize HLSL type lookups in generators, refactor code
#709
Sergio0694
closed
9 months ago
0
Tweak unit test files
#708
Sergio0694
closed
9 months ago
0
Add D2D1CompileOptions.StripReflectionData flag
#707
Sergio0694
closed
9 months ago
0
Flow cancellation token to all semantics operations
#706
Sergio0694
closed
9 months ago
0
Add diagnostics for invalid 'this' expressions
#705
Sergio0694
closed
9 months ago
4
Remove unnecessary symbol in [GroupShared] analyzer
#704
Sergio0694
closed
9 months ago
0
Implement full support for static fields
#703
Sergio0694
closed
9 months ago
0
Keep original identifiers for instance methods
#702
Sergio0694
closed
9 months ago
0
Check for cancellation during HLSL rewriting
#701
Sergio0694
closed
9 months ago
0
Add and leverage ImmutableArrayBuilder<T>.AsEnumerable()
#700
Sergio0694
closed
9 months ago
0
Add support for constructors in DX12 and D2D1 shaders
#699
Sergio0694
closed
9 months ago
0
More source generator tweaks
#698
Sergio0694
closed
9 months ago
0
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