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### Contact Details (Optional)
_No response_
### Describe the bug
Selecting decals within the toolkit is not possible. Decals covering the full surface of a base layer also prevent one from selecti…
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### Version
5.5.1
### Link to Minimal Reproduction
https://codepen.io/lstoryc/pen/BagEmrV
### Steps to Reproduce
1. open demo
2. It will update 【 option.aria.decal.decals[0].color = "r…
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My today's issue is about bullet impact decals (dust, sparks, splinters etc).
1. First problem - bullet impact decals don't show up if you're more than few meters away from the target. Well known …
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BDB has several Kerbalized flags, but no real equivalents to go with the real names configs. I've seen them in screenshots on the forum, so it seems that they already exist, it should only be a matter…
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**Is your feature request related to a problem? Please describe.**
There is currently no way to import paint schemes from a remote source (as is currently possible with decals), so you have to host t…
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When I create Terrain with Decal, It reporte a exception when compile the pixshader
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### Description
#500 brings support for the compatibility renderer. However, we haven't been successful getting an HTML export working. It's unclear if this is due to our process, or bugs in Terrai…
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There's a tool called Armored Core 6 Emblem Creator that has the ability to transfer downloaded decals into user decals (see https://github.com/pawREP/ACVIEmblemCreator/commit/878f824526d50cea0d49790c…
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Currently, if I try to rotate the decal that I've positioned, it will totally move and lose the position that I've already set.
lilToon
https://github.com/lilxyzw/lilToon/assets/32463720/e5ef559a-…
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Those types of decals are not visible on objects created by server:
- Vehicle headlights (headlight)
- Vehicle and ped low shadows (shad_ped, shad_car, ...)
- Explosion decals (shad_heli)
- Lampos…