-
- Make sure the game comes with a city design for every city.
- Name the design 'demo'
- Add a help message telling privates to type "/load demo" in order to have an example city built for them.
-
| Faction | Unit Cost | Upgrade Cost | Power | Upgraded Power |
|---------|----------:|-------------:|------:|---------------:|
| USA | 800 | 500 | 5 | 10 (5+5) |
…
-
This would be much easier to show you in a multiplayer session as opposed to just giving situations that occurred during testing. I can be available whenever you get a little bit of time, not too much…
-
"you fly them [bombers] like a shitty corvette or a shitty fighter" -- supreme leader bobbens on 13 Jan 2022
Bombers appears to be noone's favourite class of ships. And this is more than understand…
-
### Problem Description
Currently, the whole AM system in the game consists of small lasers, etc. that somehow can't harm spacecraft but can damage missiles (which are basically just very small aut…
-
## I think it's no secret to anyone that the Fortress Forever sniper doesn't exactly work well in standard modes..,,
### In classic CTF, IvD, or OVD CTF modes,
#### On offense the sniper:
Substant…
-
I love RiskyMod a lot for the many different tweaks it makes while still feeling like it keeps in line with vanilla stuff. This is mostly just for me to drop a couple bits of feedback/improvements to …
-
3x improved manufacturing carriers from vaygr into hmf spam is honestly so good that its *entirely* on the vaygr player to lose the game rather than their opponent to win it
while I __definitely__ …
-
### Request Description
Railguns are standard sci fi fare. The Hai already use one in game, albeit a very small one on drones. I don't see why the Hai or someone else wouldn't have scaled this up f…
-
Okay guys as we are having fun with stations I would like to have a few more modules I will need for gameplay!
Really needed:
1) A defense module: this would have one or several turrets, and a shi…