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[LearnOpenGL](https://learnopengl.com/Advanced-Lighting/Deferred-Shading) breaks it down very well.
> Deferred shading or deferred rendering aims to overcome these issues by drastically changing the …
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### Describe the project you are working on
Performance improvements for Godot
### Describe the problem or limitation you are having in your project
We are finding two places where we are los…
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Hello, deferred rendering with the pytorch backend doesn't seem to work. I assume this is known, but it's not clear from the documentation or code that this is the case.
Deferred rendering is curre…
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Deferred rendering replicates a planetshine effect, removing the need for the Planetshine mod. ~~Planetshine disables itself in the presence of Deferred, but players might appreciate removing it compl…
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### Which component is affected?
Qwik Runtime
### Describe the bug
I am trying out useResource with Resource for the first time with a very simple example to understand mechanics. It works as…
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your shader only works in deferred Rendering Mode I need forward rendering
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**Problem:**
When using the DeferredRenderTechnique PointGeometryModel3D elements are not visualized in the viewport
**Steps to reproduce:**
1. Comment in the PointGeometryModel3D element in the Main…
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### What could be improved
More Details for Point Light and Further Breakdown of Ambient Light
Points should be visualized by a plain, circled dot.
But they should have a radius parameter, such…
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This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…