-
```
mvsl_nospritelimit.s
arm-none-eabi-gcc -MMD -MP -MF /home/Utilizador/Desktop/ASMPatchTemplate-master/build/mvsl_nospritelimit.d -x assembler-with-cpp -g -c /home/Utilizador/Desktop/ASMPatchTemp…
-
```
What steps will reproduce the problem?
1. ./build all
What do you see instead?
arm-eabi-none-gcc: Command not found
Please provide any additional information below.
Solution:
1. change line 10…
-
```
What steps will reproduce the problem?
1. ./build all
What do you see instead?
arm-eabi-none-gcc: Command not found
Please provide any additional information below.
Solution:
1. change line 10…
-
Hi I keep running into the following error when trying to make PokePlat. I am using Windows10 and
DevkitPro + Msys2
$ make pokeplat
/opt/devkitpro/devkitARM/bin/arm-none-eabi-as --MD build/arm9.…
-
I'm not super experienced so if someone could explain I'd be thankful.
-
Build of examples with added c file fails. There is a warning
warning(link): unexpected LLD stderr:
ld.lld: warning: Linking two modules of different target triples: C:\Users\***\Desktop\ZigGBA-m…
-
Hi,
I'm trying to build a gba Sigil version using the build instructions in the repo.
When using the Ultimate doom wad and the regular sigil wad, the build finished the rom works but the sigil episo…
tevey updated
2 years ago
-
```
What steps will reproduce the problem?
1. ./build all
What do you see instead?
arm-eabi-none-gcc: Command not found
Please provide any additional information below.
Solution:
1. change line 10…
-
## Bug Report
### What's the issue you encountered?
Citro3D's frame presentation logic can cause judder when the game's target frame rate is under 60 because it does not take into account on whi…
-
**Describe the bug**
Cannot transfer japanese pokemons from gen III to an european gen IV game. std::bad_alloc
**Console (please complete the following information):**
- [x] DS/DSi/3DS using a…