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Would it be possible to add support for the core FVTT Active Effects?
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Are you going to add the ability to generate sound effects to your Python library?
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```[tasklist]
### Tasks
- [ ] https://github.com/CliMA/ClimaAtmos.jl/pull/3147
- [ ] https://github.com/CliMA/ClimaAtmos.jl/issues/3154
- [ ] https://github.com/CliMA/ClimaAtmos.jl/issues/3170
``…
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### What would you like to share?
I would like to add hover effects in the below picture of your website.
![image](https://github.com/punyakrit/social-share/assets/136963878/60adccce-ba4f-47bc-a864…
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**Describe the bug**
The hover effect of navbar components is uneven and can be improved to make it look attractive.
**Expected behavior**
To make it evenly spaced using CSS.
**Screenshots**
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**Is your feature request related to a problem? Please describe.**
Da euer Combattracker mittlerweile total super ist, nutze ich fast nur noch diesen anstatt des nativen.
Das einzige Feature, das ic…
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Would it be possible to have the core FVTT Active Effects implemented/support similar to the way the Call of Cthulhu game system does?
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I have a `cargoPublish` configured in a monorepo with multiple Rust crates, where A depends on B. When running
the publish effect, I want B to be published first, otherwise publishing A would falis.
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## Basic Information
**Based on the current splash screen add more feature to make the splash screen more smooth**
## Other Information
**Relevant to the #12**
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Some domains have quantifiers and conditional effects, such as the [`elevator` domain](https://github.com/AI-Planning/classical-domains/blob/4bd0b42d89ea02bd38af6f93cf20a0ab0cbda9d9/classical/elevator…