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```
Create some ES3 dependent samples to package with the repository to test,
demonstrate and profile new ES3 features.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on …
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```
Create some ES3 dependent samples to package with the repository to test,
demonstrate and profile new ES3 features.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on …
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I have some code I have been working on that highlights the es3 scripting language. I want to share it before adding it to the manual to improve it. I doubt it's the best code. For example, I am unabl…
tmr83 updated
3 years ago
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https://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt
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Create a fine-grained procedure for ES3 ([references this comment](https://github.com/intern-space-program/ksp/issues/16#issuecomment-649848452)).
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hello,
i'm trying to compile es3.x shader with **sampler2dArray** support. its not supported in the core es2.x api, but its part of es3.x.
line from my shader:
`
SAMPLER2DARRAY(s_albedo, 0);`
…
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```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
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```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
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```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…