-
1. Some type of firearms should cause amputations
2. Probability should change depending on caliber
-
![ImageProblem](https://github.com/maldun/autobahn/assets/166197921/fe2974b0-349e-4f03-8a03-29e2bcbeaefb)
For all nations firearms GFX are not Road to 56 GFX firearms rather original KR GFX, howeve…
-
## Issue Summary
When you dual wield guns that should rack when empty, only the gun in the 'primary' hand will do so. This affects the ansem, makarov and foam force toy pistol, but there's pr…
-
Hello there,
Every once in a while, when I try using a firearm, i get instantly killed; making firearms unusable in this game. As the shotgun fires pellets, and when I die from using it I see no pe…
ghost updated
3 years ago
-
### Описание
Дискуссия о том как рядовой член персонала не обладающий навыками обращения с оружием должен им пользоваться и должен ли вообще идут уже долго. На заре ТК, когда любое движение регулир…
-
Icons for different parts of a modern firearm like stock, barrel, receiver(frame), magazine, and scope would be very helpful :D (style could be from an AR-15)
- [ ] Receiver
- [x] Stock
- [ ] Bar…
-
# Description
Firearms should accidentally discharge when thrown at all, so gun wielders tripped over may accidentally suffer retribution - or firearms caught in explosions can discharge (ima…
-
In using SSLs as the basis of this proposal, you are taking a system that is about trust - sharing data on a single network - and trying to apply that concept to something that couldn't be less simila…
-
NPCs aren't using firearms properly. They're unequipping them to run head first into battle.
They should use the guns if they're equipped with one.
-
**Is your feature request related to a problem? Please describe.**
Gunslinger being as popular as it is, people don't have access to a firearm template. Building them and adding the proficiencies for …