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This was planned a long time ago but apparently nobody had time to do it.
File should be something like ~~`ff2_weapons.txt`~~ `weapons.cfg` in `addons/sourcemod/configs/freak_fortress_2/`.
- [x] Imple…
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Feature request roll. In Freak Fortress and Saxton Hale you can lose your shield if the hale hits you and it blocks some damage. A roll just for Demos that restores your shield would be cool.
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# Bug description
Using forward RTD2_Removed causes infinite loop when someone is still on Bad Sauce and the round ends.
`Error: Not enough space on the stack`
![2024-06-10 at 00 07 44@2x](https:…
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Atm, it's NUTS! Subplugins have no way of telling FF2 they are modifying something that FF2 also modifies(see friagram's complaint about backstab system).
Subplugins rely on SourceMod's loading system…
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## Description
I suggest adding the feature of being able to manipulate the position of the boss's health bar. Forming part of the !ff2 menu.
## Applications
I see this feature necessary to avoid…
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After the 7th July game update, FF2 was not working properly.
So, I tried to compile the latest build of FF2, but an error appeared in the compilation window.
I tried to compile using sourcemode…
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I have a MultiMod server running modes like Randomizer, Freak Fortress 2 (1.19. unnoficial) and STT (1.6). And I have this strange behavior where the server crashes after changed the map after playing…
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Currently SZF has been crashing my servers during map change, but I haven't been able to figure out the cause of it.
I have multiple other gamemodes and plugins installed that might be also causing o…
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Hello again; would like to suggest some modules and settings for shop.
1. Admin Menu module, to give other players points with ease, and not through redacting the text files; would contain things l…
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Basically if you make a boss call `rage_cloneattack` on itself (aka he gets converted to a boss from his own config), then FF2 will generate invalid handle error like this one:
```
L 04/22/2024 - 20…