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.vis files help to see transparent water properly on old maps.
Old maps are not vised for transparent water and in order to see transparent water in these maps either get their .vis files and use v…
ghost updated
6 months ago
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QSS, QSS-M, FTEQW and MarkV all support loading external model textures
would be useful if Ironwail also supported such a feature
and by implementing such a feature would make it more of a standard…
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Could you maybe add a short explanation what you changed compared to the original quake monster files etc. so that it is easy to include this mod into another quake1 mod more easily?
I would like t…
poVoq updated
7 years ago
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The globaldefs aren't generated at all but the functiondefs are generated fully. This is btw. what fteqcc's unnamd functions are.
Blub updated
11 years ago
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Need to identify mapping tools / pipelines and provide test maps for as many games as possible
All without distributing any copyrighted maps
## branch_scripts with maps:
* `ace_team`
- [ ] #10…
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Hi! Sorry to make an issue for this, but I wanted to ask if it would be possible to define a better project directory structure. It could make working on the project easier on the long run. I made a b…
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https://github.com/snake-biscuits/bsp_tool/commit/2a5433bb8318ce311697e09340d59772a2895e57 has added support for `BSPX`[^vdc][^spec]
I'd like to build out LumpClasses for every known lump type
At pr…
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Starting with a fresh install of FreeHL (4-18-2023) with assets pulled from retail disc, and FreeCS (4-18-2023) with assets downloaded using the install_from_archiveorg.sh script.
Both of these are…
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First, thanks for the port. Amazing.
Any chance we could get FTE particle effects added?
https://sourceforge.net/p/fteqw/code/HEAD/tree/trunk/specs/particles.txt
Here is a page by _orbital…
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eqagunn on the FTEQW Matrix space has reported the following problems:
> Boots of Speed seem not to work at all. Thought it might be due to movement patch, but it's the same without. Not sure if I'…