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Create [Game Design Document](https://docs.google.com/document/d/13fX321W-eeNtgqgCcP057t_KMlanBf3pnOwanqHygks/edit?usp=drive_link) with folowing sections:
- [ ] Title
- [ ] Game overview
- [ ] ● Gene…
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- [ ] Player needs to run around
- [x] Camera movement
- [x] Hitting people
- [ ] Collisions
- [ ] Collecting objects
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Add more levels that are built around the gameplay mechanics of the game.
Based on the lore and currently used assets, there should be:
- City themed level(s)
- Some ideas: in the streets, ins…
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In lib/game/main.js:
whatever we need for an omnidirectional roaming game. Friction, window size and so on.
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### Describe the bug
Game movements and mechanics
Hello, the game's movements have changed I guess and it ruins our experience as cbug players here is the game how it looks now: https://www.you…
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Excellent mod! However, this mod seems to be very afraid of encountering 'needle' : ) (Players only have one chance to play).
I think If we could activate high cards at some other cost, that would be…
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~~Rope physics:~~
https://youtu.be/XvS4U5Y0d4g
~~Seesaw~~
Gathering materials
Buttons to activate elevators
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_The following text is a proposal for game mechanics. Please comment below before modifying the issue's text_
## Character
Characters have a class that determines their abilities and base stats.
The…
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First, apologies, I haven't had time this week to play to the latest build, so I am basing this off what I saw in the latest video demonstration.
The mechanic suggestions are all based around TvT/Pv…