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When playing in browser it would be great to have option to use a controller
https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
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We are developing an in-browser racing game that relies heavily on gamepads and particularly complex racing wheels and pedals.
Given the differences in hardware, lack of support for Vibration and H…
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### Description
This app will be amazing to work on gamepad mode using joysticks.
Considering devices like rog ally, legion go where it uses xbox controller layout.
### Affected Desktop Environm…
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The game should be playable with gamepad as well. Since it's a browser based project, that's a little problematic for now, unless using a 3rd party tool, like http://www.ryochan7.com/projects/antimicr…
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I would like to see an extension to the spec that allows the gamepad API to be accessed directly from within web workers.
It is extremely difficult to avoid blocking and stalls in a window's main j…
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🎮
https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
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## Problem
Currently, mods need to create user interfaces for all devices without being able to customise for an input method. Knowing whether the client has a touchscreen for controls/gui is usefu…
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I was able to reproduce this in Chrome with an Xbox360 controller (not xbox one). I ran a game which was reading input and got this exception:
'The input string '' was not in a correct format.'…
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**Is your feature request related to a problem? Please describe.**
Controller (xbox controller or remote control) should be treated as valid user input that should be mapped into XY focus navigation.…
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Similar to `navigator.vibrate()`, we need vibrate feature for Gamepad API. What do you all think?
I should be able to vibrate gamepad, if the gamepad supports vibration (example: XBOX 360)