-
In the Plugins -> GDNative c++ example guide, in the "Creating a simple plugin" section, after telling you to create a .cpp implementation of the methods described in the .h file, the guide warns the …
-
**Describe the bug**
The terrain does not appear in the viewport, but I can still manipulate it using the Terrain Editor. I am using the "Heightmap Plugin" addon with Godot 3.5.3.x on Windows 10.
Er…
-
Hello.
I'm extremely new to C++, but I was able nonetheless to modify this plugin for my current needs.
And I'm able to compile it by running
```
cd godot-cpp
scons platform=windows generate_b…
-
With this editor plugin loaded (make sure reloadable is on in `.gdnlib`), unfocus editor window (now the plugin is unloaded), then refocus editor window (plugin now reload again), then click on "Main …
-
**OS/device including version:**
Windows 8.1 64bit, 8GB AMD FX 6350 6 core
Recent VS2017 install
Dev prompt may be needed to build libgdexample on Win8.1
http://docs.godotengine.org/en/latest/t…
-
Hello,
I've been following exactly this https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html C++ Gdnative tutorial. Back when I was using Windows 10 it worked fin…
-
**Godot version:** 3.2.3 from downloads
**OS/device including version:** Ubuntu 18.04; Devuan Testing
**Issue description:**
When I call function in GDNative plugin which calls …
o01eg updated
4 months ago
-
When in the section of "Compiling the plugin" the "hardcoded SConstruct file" given in the docs don't work used with the given scons command. I've just setup the module as described in the docs. I hav…
-
After adding the plugin on windows, linux export start failing saying the templates where corrupted. Checking the error log it seems the editor was looking for the .so libraries for this plugin.
I…
-
The GSoC work on the VCS integration improvement project over at https://github.com/godotengine/godot-git-plugin by janglee is almost complete and works with the 3.2 GDNative API.
However now the G…