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The GGX GI demo works, but every frame you get a popup saying: "Error when setting variable at offset 16. Type mismatch. Expecting Uint but the user provided a Int"
To fix this, I went into GGXGlob…
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some of pattern should be simplified if we use some heuristic in transformRouteIntoRegex
https://github.com/gaelyk/gaelyk/blob/master/core/src/main/groovyx/gaelyk/routes/Route.groovy#L109
e.g. befor…
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- Current timeline
- Core Split - three weeks to finish
- materialsCitation - splitting, improving manual splitting based on Extract matCit - two weeks
- Fine graining control over the …
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### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
Godot's current PBR model only simu…
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currently WashingtonDC handles paletted textures by converting them into normal textures, and then updating those textures every time the palette ram changes. This worked fine until I realized that G…
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### Describe the project you are working on
An open-world 3d voxel sandbox game.
### Describe the problem or limitation you are having in your project
If I enable SDFGI, without any reflection prob…
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For water or glass
Blender 2.91 and above support exporting transmission directly, using glTF's `KHR_materials_transmission` extension: https://docs.blender.org/manual/en/2.92/addons/import_export/…
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Because I want to use this standard material in cycles, but cycles does not provide the implementation of metal and sheen
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## Bugs and Hacky Workaround removal
- [x] Sporadic UIAutomationCore crash (OpenCL timeout)
- [x] Cache the sample sequence properly (record the params) and change its locality
- [x] Solve the weir…