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### Describe your idea
The upcoming 0.8 update is set to bring a significant transformation to our AR Glasses, to the extent that I've entirely replaced the old system with a new one and rebranded …
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use the workflow provided in repo. change nothing except the reference image with a panda.
![shutterstock_1390386575](https://github.com/user-attachments/assets/50ecdf8e-b4d6-4ad5-bd37-f836ab40e138…
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### Have you checked for existing feature requests?
- [x] Completed
### Summary
![screenshot](https://github.com/user-attachments/assets/8c54cc49-096a-433e-a6c3-9b1c8ae9169b)
Tab to the right, hal…
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https://youtu.be/GSFcynlhgng
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Just glasses. _Yes_.
Circled and Squared. It's preview ver. (Leaning vers will be maybe done later.)
Circled:
![CircledPrev](https://user-images.githubusercontent.com/48754573/62631131-6c7f7b80-b95…
ghost updated
5 years ago
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### Ticker
DUW
### ID
1000440
### Icon SVG or PNG < 30kb 128x128
![Inverse WUD 4](https://github.com/user-attachments/assets/a9e6d918-f65a-4442-bcb2-6f71330b8481)
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A cosmetics menu to view unlocked (& locked) cosmetics, and equip and dequip them.
**3 sections:**
- hats
- accessories (like glasses)
- themes (also backgrounds in themes section?)
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![image](https://github.com/user-attachments/assets/0f2cd214-dc36-46fd-b3ef-faeb58667c63)
I have a model ready, correctly made and everything adjusted, however, there are problems with buggy glasses …
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It would be nice if the glasses could be crafted together with any helmet and still remains its functinality
(maybe adding a custom nbt tag to the helmet for tracking glasses) or something like an enc…
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### Describe the bug
While wearing rigid items, cannot insert nvg's on helmet which is expected
but the player can bypass this by reversing the order, wearing nvg's first, then wearing rigid items…