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You can see two GLSL shader viewers written in Rust below:
- https://github.com/fmenozzi/shadertoy-rs
- https://github.com/lowlevl/glou
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Hi team,
I am trying to compile some of our GLSL shaders using `slangc` and I am running into issues because we are using constant in shader bindings declaration.
Currently we are using [google/s…
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I don't know if this sits among the "Limitations", but once I succesfully converted the given slangp shader (gameboy.slangp), I am unable to apply it when launching "mpv --vo=gpu-next --glsl-shader=ga…
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I've been porting some WGSL code like [like these](https://github.com/bevyengine/bevy/blob/main/assets/shaders/game_of_life.wgsl) into [rust](https://github.com/Bevy-Rust-GPU/example-workspace/pull/22…
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Hi
For example https://github.com/lignazio/Learning-Processing/tree/master/rda_shader
Thanks in advance.
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CG needs to go bye-bye!
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Copy-pasting this here from Dropbox Paper so we have everything in one place.
## Problem
Currently, we have a single Shader class that encompasses an entire shader pipeline, both handling GLSL and Cg…
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I made a post here:
https://community.amd.com/t5/drivers-software/driver-crash-in-atiogl32-dll-building-glsl-shaders-in-godot/td-p/701341
And was told I should report the bug here.
Original con…
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Hey mate,
Appreciate your work on this glsl lsp. I'm trying to set up for my neovim. This is my config which is a very standard set up:
```lua
lspconfig.glsl_analyzer.setup(coq.lsp_ensure_capabil…
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### Describe the project you are working on
Writing shaders.
Writing godot docs.
Teaching godot shaders in community channels.
### Describe the problem or limitation you are having in your pro…