-
# Context
While debugging the Linux Dead lock, I logged all the xmlHTTPRequest and found the same requests for some .gltf. Textures are loaded multiple times (requests with related allocations). Load…
-
So device vendors are publishing their 3D controller models in the [WebXR input profiles repo](https://github.com/immersive-web/webxr-input-profiles) in Khronos' glTF format. That's great for interope…
-
## GLTF
https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_iridescence
## UNITY HDRP
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@…
-
**Bevy version**
0.4
**Operating system & version**
Latest Archlinux
**What you did**
```toml
[dependencies]
bevy = { version = "0.4", features = ["dynamic", "bevy_gltf"], default-fea…
-
### Description
Hi all
I'm trying to display a garment 3D object, loaded as gltf. The material in my glb file is one-sided, so I tried to use the material settings from niceGUI to convert it to a …
-
since new r112 Three has removed .drawMode
so the extra plugin now will broke all the scene
https://github.com/mrdoob/three.js/pull/18041
-
## What problem does this solve or what need does it fill?
Currently lots of logic related to gLTF loading is embedded into scene creation within the loader. This means one can't easily customize h…
-
The current gltf loader code uses threading to load images from disk into memory prior to pushing them to the GPU.
However, it does this by creating a thread-pool of `std::thread::hardware_concurre…
-
I first tested the TileCompressionPlugin plugin and found that there was indeed a loss in model quality, but the memory usage did not decrease.
Then I tested maxByteSize, and no matter how much the v…
zysyz updated
18 hours ago
-
The recent changes to the GLTF loader have introduced several problems:
1. **Duplicate Controllers**: The new loader creates duplicate `AnimComposer` and `SkinningControl` controllers for each geom…