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**Describe the bug**
When convert multiple gltf models at runtime. This happens on every device. Sometimes all models are convert without any problems, but ins most cases the app crash with following…
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We have a server where users can load building projects. Each project is composed of some files (DOCS, PDF, GLTF, ...). These GLTF has all 3D information and some extras. What we want is to **(1)downl…
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I create ModelRenderable with glb model file that contains a few skeleton animations. But animationDataCount is zero. Do you plan to support animations for glTF/GLB formats?
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Hi!
Everytime I open a model using sceneform in Android Studio, my RAM is fully used but is really a problem since I have 32GB RAM so it shouldn't max out.
Tell me if you need something (logs, spe…
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i already aware that .sfb models can be directly rendered from url or local storage .But i want my users to add there 3d models to my server(.fbx format) and others can download those .
Scenform offe…
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Hi,
GLB import seems broken, it doesn't take into account the metallicFactor & roughnessFactor (and maybe other properties), converted SFA metallic is always 0 and roughness always 1. The same mode…
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Hello,
like i already mentioned in the ticket #167 the occlusion is not working on android 10 devices. But now i have also noticed that this is not a Android 10 problem. I have also the same bad re…
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Hello,
Hello,
sorry for maybe stupid question, but i have this problem: I have model of sunshade with real size 2,4x2x2meters, but when I insert it to our app, it's size doesn't match (picture o…
narfO updated
5 years ago
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Hey guys,
In our case, we have pure `model.obj` mesh, without texture references in it. And `baseColorMap.png`, `normalMap.png`, `metallicMap.png`, `roughnessMap.png` files that we want to use as…
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Are you guys planning to enable setting each node's opacity (as in https://developer.apple.com/documentation/scenekit/scnnode/1408010-opacity for instance)? It would be great to be able to set the nod…