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Right now, add-ons can be installed per project and that's it. This plan will explain plans to extend that and form a vision of where it can be in order to maximise usability.
## Add-ons vs Modules…
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# Describe the feature
Add C# support to the addon.
Reference: https://github.com/nathanhoad/godot_dialogue_manager/blob/main/addons/dialogue_manager/DialogueManager.cs
## Why do you think it sho…
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- Downloaded from Master (and also from godot-4.3 branch, same issues)
- unzipped to project
- created venv
- installed requirements just fine
- running generate.py gives the following (for each '…
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little bug report
Python: Traceback (most recent call last):
File "C:\Users\kirig\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ucup-export-helper-master\godot.py", line 516, in…
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Unfortunatedly it appears godot addons interact poorly and this limits what can you get in terms of window modifications.
This addon is very useful but is not compatible with script-ide:
https://…
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After installing the newest prerelease version of Godot using:
```
godotenv godot install 4.3.0-beta1
```
I tried to check to see if things were set up correctly so I ran:
```
godotenv god…
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### Bug report info
```plain text
act version: 0.2.66
GOOS: linux
GOARCH: amd64
NumCPU: 8
Docker host: DOCKER_HOST environm…
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### Describe the project you are working on
[Godot Sandbox](https://github.com/libriscv/godot-sandbox) In-editor scripting and sandboxing for Godot and many other addons/modules
### Describe the…
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Addon works fine. However, command line gets error when closed Godot editor.
Am I doing something wrong?
Godot 4.2.1/ Windows10
```
Godot Engine v4.2.1.stable.official.b09f793f5 - https://godote…
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I saw an issue from last year, but this seems different so I figured I'd drop it here. Seems like it's having trouble reading a type in the c++?
OS: MacOS Sonoma 14.6.1 (latest)
Godot: 4.2.2 Stabl…