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The surface area check for Goldsrc sprays appears to be unnecessary. I am able to load sprays with a surface area of 14336 in other Goldsrc titles such as Counter-Strike 1.6 (at least in Goldsrc buil…
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Предложение - добавить опцию для загрузки карты в редакторе с точки info_player_start. А то есть такие карты, на которых не сразу сориентируешься, где что находится, если загружаешься непойми где. Либ…
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Hello,
the "special" command and its pair "_special" alias made possible to create looping scripts with the otherwise very restricting scripting language of hl.
Without it there is no way for runnin…
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**What type of file would you like magika to detect?**
GoldSrc Binary Space Partition version 30 (.bsp)
**What software can create/open these files?**
QBSP2
**Where can these files be found?**…
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**What type of file would you like magika to detect?**
GoldSrc Valve Map Format file (.vmf)
**What software can create/open these files?**
Hammer version 3, in the Half-Life SDK, available on Ste…
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Alfred here, adding the list of filtering rules to the top of this bug so we can all track/understand the changes>
The following commands are blocked from a server running them on you if cl_filterstu…
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Amazing website.
I wish it also had Half Life 1 maps (either GoldSrc engine or Source)
https://github.com/skyrim/hlviewer.js is a viewer of GoldSrc maps that should be able to load and display th…
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Valve
Half-Life
Half-Life 1
Goldsrc
Wad file
Wad viewer
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For some unknown reason, when using textures format .dds game takes a very long time to load.
It's not about the iron, because the old version of nagist does not suffer from such an affliction.
The …
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As you know, .wad is texture bundle file(for quake, goldSrc, ect...).
It seems that it is not yet supported. The texture did not load even if it was in a directory same as .bsp.
Do you have plans to…