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After going through a huge number of issues, it's surprisingly common for users to find that Bevy is crashing due to unsupported hardware or is running exceptionally slowly due to poor hardware suppor…
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## Environment
- Android OS version: 11
- Devices affected: Samsung Galaxy M30s (physical device)
- Maps SDK Version: 11.5.1
## Observed behavior and steps to reproduce
Video attached:
h…
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### Do you intend to personally contribute/program this feature?
Yes
### I would like to see this change made to improve my experience with
Mod capability as a Modder
### Description
Recently, ou…
CXUtk updated
2 years ago
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# Project Proposal
Note: Viskores is transitioning from a previous name: VTK-m. Some of the
answers in this form refer to features of VTK-m that will be moved to the
new name/repo Viskores.
##…
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One of the stickier points is how to handle robust dynamic memory. The fundamental problem is that the pipeline creates intermediate data structures (grids of tiles containing coarse winding numbers a…
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### Tested versions
Reproducible in: v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 7700 XT (Adva…
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### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit 9a09eac79b85c846e3a865a9078a3f8ff65a9259 (props: bump version to 0.42.0).
Date…
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Short story: I want to programmatically be able to turn on/off motion smoothing and force interleaved reprojection on (i.e. forcing 45Hz, similar to pressing shift + r). How can I do that?
Long sto…
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### Describe the project you are working on
Godot 3D Rendering
### Describe the problem or limitation you are having in your project
There are a good number of rendering techniques that can't…
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Currently physics are framerate dependent, which can cause inconsistencies down the line. A common solution to this is having physics only run at a fixed rate (I.E. 60 or 120fps) with a potential catc…
ITR13 updated
2 months ago