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INFO:GRAPHICS: Installed graphics device 'ADAPTER_FAMILY_OPENGL'
INFO:ENGINE: Defold Engine 1.8.1 (fd1ad4c)
ERROR:DLIB: Failed to initialize profile library 9
INFO:ENGINE: Loading data from: build/…
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Move Graphics library into combined library
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Currently this project uses the java libraries for generating graphics. These are generally inefficient and only good for GUIs. Moving to a graphics library such as libgdx or slick2d would be more b…
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In the Linux system, I replaced the eigen library to adapt to AMD graphics cards, and now I want to recompile this project. What should I do
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Done for potential to add Vulkan API support in the future
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```
Description: Initializing game
java.lang.IllegalStateException: GLFW error before init: [0x1000C]Wayland: The platform does not provide the window position
at com.mojang.blaze3d.platform.GLX…
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The graphics library exports symbols without any prefix, leading to some problematically short names and a lack of uniformity. Functions like `flip` or `rgb`/`rgba` absolutely need some prefixing. The…
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### Description
Allows user to render debug objects quickly to enable fast prototyping of features without having to write an entire renderer; no concern for performance.
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### Proposed new A…
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I'm curious if it is possible to employ other Haskell libraries, particularly graphics libraries (e.g. https://archives.haskell.org/projects.haskell.org/diagrams/ ) in some fashion (maybe this has alr…
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Will this library be updated in the future?