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Dargish
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GLRender
Deferred HDR PBR renderer in OpenGL
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Add more tests
#32
Dargish
opened
9 years ago
0
Move data copy code from build.bat into CMake
#31
Dargish
opened
9 years ago
0
Update GLRender test game to use new combined library
#30
Dargish
closed
9 years ago
1
Update Tests to use new combined library
#29
Dargish
closed
9 years ago
1
Move System library into combined library
#28
Dargish
opened
9 years ago
1
Move Component library into combined library
#27
Dargish
opened
9 years ago
1
Move Graphics library into combined library
#26
Dargish
opened
9 years ago
1
Move IO library into combined library
#25
Dargish
opened
9 years ago
0
Move Serialisation library into combined library
#24
Dargish
closed
9 years ago
1
Move EntityComponentSystem library into combined library
#23
Dargish
opened
9 years ago
1
Move Core library into combined library
#22
Dargish
closed
9 years ago
2
IES Maps for spotlight/pointlight.
#21
Dargish
opened
9 years ago
0
Convolute cube maps for GI lighting
#20
Dargish
opened
9 years ago
0
Terrain System
#19
Dargish
opened
9 years ago
1
Camera should use Transform Component & it's direction() method
#18
Dargish
opened
9 years ago
0
Current diffuse lighting Oren Nayer shows artefacts at NoV ~ 0
#17
Dargish
opened
9 years ago
0
Animation Component/System
#16
Dargish
opened
9 years ago
0
Clean the API
#15
Dargish
opened
9 years ago
2
Material::setValue should set the opposing t_/v_ value to 1.0 or white
#14
Dargish
opened
9 years ago
0
Add Tangent/Binormals to primitives
#13
Dargish
opened
9 years ago
0
Error checking in xml shader loading
#12
Dargish
opened
9 years ago
0
Image Based Lighting
#11
Dargish
closed
9 years ago
2
GUI Integration
#10
Dargish
opened
9 years ago
0
Abstract Game class with helper methods
#9
Dargish
opened
9 years ago
1
Normal Maps
#8
Dargish
closed
9 years ago
1
Mesh Importing
#7
Dargish
closed
9 years ago
2
More Primitive Types
#6
Dargish
closed
9 years ago
1
"Texture or Constant" support in shaders
#5
Dargish
closed
9 years ago
1
Basic BRDF with plans for including optional BRDFs in the future
#4
Dargish
closed
9 years ago
1
Implement shader functions in xml descriptor
#3
Dargish
closed
9 years ago
1
Shading "#include"s in xml descriptor
#2
Dargish
closed
9 years ago
1
Additional Light Types
#1
Dargish
closed
9 years ago
3