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# GPU Driven Rendering - Vulkan Guide
Practical guide to vulkan graphics programming
[https://www.vkguide.dev/docs/gpudriven](https://www.vkguide.dev/docs/gpudriven)
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`gist:FormattedContent` is a subclass of `gist:ContentExpression` and is expressed in a `gist:MediaType`.
`gist:ContentExpression` is expressed in a `gist:Language`.
`gist:Language` includes hu…
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### Please confirm there isn't already an existing package update request
- [X] I have searched through package update requests
### Name
libtcod
### Version
1.24.0
### Link to the release notes …
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I'll preface this with I am not a compiler engineer, so I don't know if this is acheivable in a reasonable amount of time/is even possible.
I have only seen one mention of Slang in another thread a…
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```
[ERRO] runtime: Caught exception in "UserInterfaceManager"
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Robust.Client.Graphics.Clyde.Clyde.c__DisplayClass25…
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# Bindless Textures | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/bindless](https://ktstephano.github.io/rendering/opengl/bin…
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# DOOM Eternal - Graphics Study
A graphics study of Doom Eternal
[https://www.simoncoenen.com/blog/programming/graphics/DoomEternalStudy.html](https://www.simoncoenen.com/blog/programming/graphics/D…
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The Model Builder extension currently supports GPU acceleration using CUDA Graphics card.
Please add support for GPU acceleration for non-CUDA graphics cards e.g. AMD Radeon and Intel Arc series.
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# Sparse Virtual Shadow Maps | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/stratusgfx/svsm](https://ktstephano.github.io/rendering/s…
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Very commonly used values in graphics programming, and it's a pain to have to define these constants ourselves in every file (or rely on custom shader imports).
JMS55 updated
6 months ago