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I currently have a working Http Server integrated into a local play Unity game but am looking for examples of how to send .apk & .ipa files when a link is clicked directly over the Lan/Wifi
The files…
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GAME LOGO: http://shattered-earth.deviantart.com/art/Final-Fantasy-x-Legend-of-Zelda-Logos-Cross-Over-509115850
ENV: https://www.assetstore.unity3d.com/en/#!/content/20054
Particles:
1. https://www.as…
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Hey there, I've been attempting to get a fork working on Heroku and I'm running into issues. I was wondering if you could take a look?
Disclaimer: I'm new to Github, Node.js and Heroku, so it's a p…
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I understand this isn't yet supported yet, but I would like to help work on it. Are there any limitations you foresee? Any hints that could point me in the right direction would be awesome!
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game: Windows 10, Unity 5.3.5f1, HFT 2.0.5, local ip 10.0.0.1
controller: Project Tango Tablet, Android 4.4.2, Chrome 51.0.2704.81
Running the sample 2DPlatformer scene.
Tablet gets a "sign into wifi…
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I'm running my game in installation mode on a dedicated WLAN. When connecting to the game with an apple device via the captive portal, Safari shows the name input, but reloads the page every second, i…
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Idea without having done research on it yet: I wonder if Chromecast would be able to act as the server and display.
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Since iOS and Android does not allow to use the sensor data per default the orientation controller does not. I assume that the code should be enhanced by something like this;
DeviceOrientationEvent.…
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When I load the 'platform' test scene, on latest Chrome on an Android phone, the A/B buttons are sticky and do not get reset until another button elsewhere on the pad is pressed (e.g. the d-pad).
On …
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I have a `switch` statement operating on a string that's compiled as a `Dictionary` definition and lookup. This doesn't decompile correctly because a ~~`const`~~ `static readonly` string field's value…