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It makes sense for projects that have an official website to link to that in the `haxelib.json`, like [flixel](http://lib.haxe.org/p/flixel/), [openfl](http://lib.haxe.org/p/openfl/) and [HaxePunk](ht…
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- **HaxePunk version:** git
- **Target(s):** neko
- **Haxe version:** 3.4.7
- **OpenFL/Lime or NME version:** openfl 8.2.2, lime 6.4.0
After upgrading from HaxePunk 4.0.1 to the current dev vers…
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Hello. I'm getting a bug in which the Flash Player freezes if I create a new TmxEntity and compile to Flash. I'm using the latest Haxe (3.0.1) and HaxePunk downloaded from HaxeLib (2.5.1). The Tmx Lib…
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When I run a game without debug mode, the game will run and properly recognize objects (as signified by the fact that I use a "startpoint" object that is 0 wide, 0 high, and positioned in a specific p…
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- **HaxePunk version:** 4.0.1, git
- **Target(s):** Linux
- **Haxe version:** 3.4.7
- **OpenFL/Lime or NME version:** OpenFL 8.4.1 Lime 6.4.0
I'm trying to scale my game based on the resolution …
Jacic updated
5 years ago
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This isn't necessarily a bug but probably could at least be configurable. When this is done automatically, my texture coordinates, based on the dimensions of the original non-power-of-two BitmapData, …
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I'm trying to use dialogs in my current project. I can create a dialog without problems (except for a saveFile dialog, but that's another issue), but dialogs always freeze when I attempt to close them…
Jacic updated
9 years ago
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I cannot get it to work on Windows (neko || cpp). It opens a blank window and then crashes.
I've tested the example project with current dev versions of HaxePunk and OpenFL, and 2.5.2 and 1.2.3 respe…
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Edit: 4.0 has been released, but leaving this here for the record