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Any suggestions on how to import the brushes correctly in Unity when using HDRP?
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ref:
1. https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.5/manual/Upgrading-To-HDRP.html#the-mask-map
2. https://github.com/Unity-Technologies/ScriptableRenderPipeline/…
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Hi,
First point: Nice Job, and of course, thank you for share with us this project.
Second point: Can be a possibility to make the code compatible with HDRP?
Thank you again.
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not included in the asset store package yet, but can try this: (2019.4.19f1 + HDRP 7.1.8, for V1/V2 viewer (not v3 tiles viewer))
- project window right click, Create/Rendering/C# Custom pass
- main…
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Hey there!
This looks really cool! I was wondering, it's still a little early, but what should we do to make this project compatible with hdrp? I think it would be great if an open source project l…
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I’m reaching out to report a problem that occurs after building the game. When running the game in the editor Mode, creating objects and binding them works fine, and animations play as expected. Howev…
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I know this is probably much to ask on such an old repo but I've been fiddling around with different solutions all day and this has been the best one so far, the only issue being I'm trying to use it …
Rixic updated
2 years ago
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See https://github.com/mfkl/vlc-unity/issues/4, gitcoin doesn't allow changing applicants.
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add new vertex tangent input for HDRP Unlit
check syntax
Renamed vertex to positionOS
Renamed ase_normal to normalOS
Renamed ase_tangent to tangentOS
Renamed clipPos to positionCS
Renamed wor…
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Thanks!
For some reason, in HDRP 10 you need to add those includes:
```hlsl
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pi…