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MeshTerrainEditor-issues
Mesh Terrain Editor issue tracking and online docs
https://zwcloud.github.io/MeshTerrainEditor-issues/
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Unity 2019.4 shows a SerializationException when starting up.
#249
zwcloud
closed
1 year ago
1
支持合并权重图通道 Support merge weight-map channels
#248
zwcloud
opened
2 years ago
0
Brush size hotkey is '[' and ']' but in the slider UI they are '-' and '+'
#247
zwcloud
closed
2 years ago
0
Support TextureArray compression 支持纹理数组压缩
#246
zwcloud
closed
1 year ago
1
MTE editor window undocked when maximize and normalize the scene view window
#245
zwcloud
closed
2 years ago
0
Shadow appears outside the shadow distance with MTE/Unlit/2 Textures (realtime shadow, no baked lightmap)
#244
zwcloud
closed
2 years ago
1
每次退出Play模式时会卡住几秒; When exiting playmode, the editor freezes for several seconds
#243
zwcloud
closed
2 years ago
0
Query mesh terrain to determine layer weights.
#242
zwcloud
closed
2 years ago
0
Add shader feature Quadtree Displacement Mapping
#241
zwcloud
opened
2 years ago
0
Support generate triangle based mesh-terrain instead of quad based.
#240
zwcloud
opened
2 years ago
0
Improve initialization performance.
#239
zwcloud
opened
2 years ago
0
Support Ctrl+Z/Y as the undo/redo hotkey
#238
zwcloud
opened
2 years ago
0
Add instruction on how to export a mesh-terrain to a 3dsmax and modify, then import into Unity and replace the original one.
#237
zwcloud
opened
2 years ago
0
Add function to carry over the grasses when converting Unity terrain.
#236
zwcloud
opened
2 years ago
0
Texture Channel Packer Ex is broken in published version.
#235
zwcloud
closed
2 years ago
1
"MTE/URP/4 Textures" shaders doesn't support smoothness texture
#234
zwcloud
closed
2 years ago
1
MeshCollider wireframe isn't displayed on a mesh-terrain using shader "MTE/Standard/4 Textures/Bumped"
#233
zwcloud
opened
2 years ago
0
Normal is inverted when shading on android platform.
#232
zwcloud
opened
2 years ago
0
Texture mismatch occured at edges after splitting Unity terrain to multiple mesh-terrains.
#231
zwcloud
opened
2 years ago
1
Add function to mesh toolbox: swap quad split direction
#230
zwcloud
closed
2 years ago
1
URP fog on a mesh-terrain is different from Unity terrain
#229
zwcloud
closed
2 years ago
2
Add missing URP counterpart shaders that exist in built-in shaders.
#228
zwcloud
closed
2 years ago
3
Incorrect lighting after converting Unity terrain to mesh-terrain under HDRP
#227
zwcloud
opened
2 years ago
0
Water stain artifacts showed up on a mesh-terrain when painting layer textures with TextureArrayPainter 画的贴图有水渍状
#226
zwcloud
closed
2 years ago
2
添加预制体过多,窗口编辑按钮出不来了 Add too many prefabs to the object painter, and the list isn't showing all prefabs.
#225
zwcloud
closed
2 years ago
1
Incorrect behavior when undo painting on multiple mesh-terrains in TextureArrayPainter.
#223
zwcloud
opened
2 years ago
0
Weight (Control) textures not saved after restarting Unity for TextureArrayPainter.
#222
zwcloud
closed
2 years ago
1
Support moving MeshTerrainEditor folder around instead of /Assets/MeshTerrainEditor, 支持移动MTE根目录到其他位置(不放在Assets下面)
#221
zwcloud
closed
2 years ago
1
In shader MTE/URP/4 Textures, _SPECULAR_SETUP set to 1 hides main directional light's specular lighting.
#220
zwcloud
closed
2 years ago
1
Creator doesn't create 3rd control texture for texture-array blinn-phong shader type.
#219
zwcloud
closed
2 years ago
1
Error Material doesn't have a texture property '_TextureArray0' when painting on mesh-terrain using the Blinn-Phong shader.
#218
zwcloud
closed
2 years ago
2
more friendly docs on FAQ 14 How to use custom control map?
#217
zwcloud
closed
2 years ago
1
Support split into pieces when converting a Unity terrain to a texture-array based mesh-terrain.
#216
zwcloud
opened
3 years ago
0
Support drawing sprite after mesh-terrain, no matter how the actual depth is.
#215
zwcloud
opened
3 years ago
0
支持在地形的shader里改渲染模式
#214
zwcloud
closed
3 years ago
1
With TextureArray/Lambert shader, the mesh terrain displays dark regions.
#213
zwcloud
closed
3 years ago
1
Improve UX of the filter.
#212
zwcloud
closed
3 years ago
1
Add error message on UI if no IEditor is loaded becuase of user code compile errors.
#211
zwcloud
closed
3 years ago
1
NullReferenceException when trying to save mesh by clicking the save button.
#210
zwcloud
closed
3 years ago
2
Converting a terrain to MTE preserving lightmaps results in lightmap disappearing as soon as it enters playmode
#209
manliogreco
closed
3 years ago
4
Make documentation more obvious
#208
zwcloud
closed
3 years ago
1
Cannot paint last 4 textures when using 12 layers PBR shader
#207
zwcloud
closed
3 years ago
1
Add support of legacy surface (lambert and blinn-phong) shader based on texture array.
#206
zwcloud
opened
3 years ago
1
Provide height blending to all shaders
#205
zwcloud
opened
3 years ago
0
Provide runtime texture array creating solution.
#204
zwcloud
closed
2 years ago
2
Support painting textures with pen tablets like wacom
#203
zwcloud
opened
3 years ago
0
Add falloff curve to height tool smooth.
#202
zwcloud
opened
3 years ago
0
Height tool smooth causes crack between borders of mesh-terrains.
#201
zwcloud
closed
2 years ago
1
Height tool smooth cannot smooth border of a mesh-terrin
#200
zwcloud
opened
3 years ago
1
TODO list of texture array based mesh-terrain solution (stable version)
#199
zwcloud
opened
3 years ago
0
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