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In Half-Life Deathmatch: Source's parent game, Half-Life: Source, closed captions can be enabled in the options menu to inform the player via text in the bottom left hand corner of the screen whenever…
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weapon_x[130]: Playing sequence 2 but there's only 2 in total?
ghost updated
5 years ago
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In HLDM, there wasn't a flashlight available. DMS has this and it should be disabled.
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I seen a hldms update get pushed tonight, whoo-hoo, but no just security fixes.
A new issue related to the "double prop" issue, Is on level's that are large and have a lot of prop's
the engine will …
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In ev_hldm.cpp, in `EV_FireMP5`, the following code has identical lines in each branch.
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/ev_hldm.cpp#L7…
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Hello am again
when server full, 50/50 it doesnt show alle Player see:
![50player](https://github.com/user-attachments/assets/ad7fa8b2-2aec-4e47-ac8a-8c1e7c4e5fa0)
It only a idea that thats…
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When you kill another player the ragdoll is stiff and hardly moves compared HL2DM, CSS, and other Valve MP titles.
![2013-09-12_00002](https://f.cloud.github.com/assets/5455744/1142583/9332cb2e-1cda-…
ghost updated
5 years ago
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The icons for Half-Life: Source and Half-Life Deathmatch: Source on Steam are wrong.
The HLS icon doesn't have the gloss effect similar to that on the HL1 and HL2 icons.
The HLDMS icon is from Death…
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In the autoexec.cfg file, which is located in hl1mp/cfg, the first line contains a useless command
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Missing .vtf files
**\* Encountered VTF file with an invalid minor version!
**\* Encountered VTF file with an invalid full header!
Error reading texture header "materials/vgui/resource/mic_meter_dead.…