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**This is Part 6, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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### Version/Branch of Dear ImGui:
Version 1.90.3, Branch: master
### Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Windows 10 + Clang-cl 18.1.6
### Full c…
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----
```
Dear ImGui 1.89 WIP (18808)
--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=201703
define: __APPLE__
define: …
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Follows stop_motion.launch from vimjay.
Use imgui_ros
Probably need to bring in some new nodes from vimjay and from ros1 image_manip.
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Inside the `docking` branch, the native windows with the custom decorations from dear imgui look incredible!
Would it be possible in the future to use dear imgui **without** a main viewport, and si…
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`clangd` has a "preview mode" for a [feature called "Include Cleaner"](https://clangd.llvm.org/design/include-cleaner):
> Manually managing includes in a C++ translation unit, especially in the fac…
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IMGUI.net sample
![1](https://github.com/user-attachments/assets/970329db-e9ba-45ab-acc6-56ebc946a323)
Hexa.NET.ImGui.Widgets demo
![2](https://github.com/user-attachments/assets/763e1d6d-9748-48…
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The default SDL + OpenGL3 example provides a minimal way of handling the framebuffer size/screen size difference. In this example DisplaySize is the screen size, let's say 800x600 and underlying frame…
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**This is Part 16, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
**NOTHING HERE IS A GUARAN…