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This is one thing I wanted to do since the very beginning. I'm slowly implementing various bits here and there. Making this public so we can track the (non)progress better and to have a list of requir…
mosra updated
10 months ago
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Hi @mikeqzy, thank you for your incredible work! I am interested in testing your model on custom pose sequences that include only `betas`, `poses`, `root_orient`, and `trans` attributes. I have a coup…
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This is an extension proposal I've been pondering about after my work with [SharpGLTF](https://github.com/vpenades/SharpGLTF), that aims to solve a number of issues in one shot:
- Simplify scene re…
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It would be nice if the tool would also archive embedded content for Internet Archive requests. This could be done by downloading the archived page and searching for any `/save/_embed/[^"'\(\)]*` URLs…
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It would be nice if one could extrude a two-dimensional figure along a path. This would allow the user to specify a path (a series of points or perhaps even a more sophisticated path representation), …
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Currently, when an OBJ is consumed for rendering, one of two things happens:
1. The whole geometry is assigned a single phong-like diffuse color, or
2. A .png file is found with the same name as t…
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This is a tracking issue for supported bone influences per vertex in the glTF ecosystem. We can move it somewhere more appropriate as needed.
Gist: https://gist.github.com/donmccurdy/4cad2039360fbd…
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Hi Andrei,
Firstly, Zebra is impressive. I've been reviewing lots of JS frameworks lately, in particular looking for better ways to handle UI, and I finally hit a point where I thought "why is every …
ghost updated
8 years ago
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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Hello! I'm the author of [gsplat.js](https://github.com/dylanebert/gsplat.js), in which I'm using the splat format as provided in [antimatter15/splat](https://github.com/antimatter15/splat)
I have …