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The class https://github.com/dotnet/wpf/blob/main/src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Input/MouseDevice.cs does not allow right now to derive from it. This prevent any Mocking…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from br…
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"@galacean/engine": "^1.3.2",
主要代码如下:
import { AssetType, Scene, WebGLEngine, Loader, SystemInfo, Platform } from "@galacean/engine";
const engine = await WebGLEngine.create(config);
**const xrM…
lwm98 updated
2 months ago
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Reporting an exception I received while using Chaos Recipe Enhancer 3.25.1001:
Error Details:
```
The following exception occurred: AppDomain.CurrentDomain.UnhandledExceptionSystem.InvalidOperati…
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I dont know if this mod has the potential to implement it into the game but it would be great if i dont have to be struggling to aim at FPS mode with keyboard
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## Description
If you right click while placing decals the client will crash. Old behavior was just that it would remove decals
**Reproduction**
1. Open Decals UI
2. start placing decals
3. rig…
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```
InputManager works by allowing users to register Action and Analog listeners to
various triggers. Analog listeners allow receiving a float value per axis to
get its current value. Action listene…
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```
InputManager works by allowing users to register Action and Analog listeners to
various triggers. Analog listeners allow receiving a float value per axis to
get its current value. Action listene…
-
```
InputManager works by allowing users to register Action and Analog listeners to
various triggers. Analog listeners allow receiving a float value per axis to
get its current value. Action listene…
-
```
InputManager works by allowing users to register Action and Analog listeners to
various triggers. Analog listeners allow receiving a float value per axis to
get its current value. Action listene…